package com.Gameplay.character.Role.Behavior;

import com.Gameplay.character.Role.parentRole;
import javafx.scene.input.KeyCode;

import java.util.ArrayList;
import java.util.Objects;

//一个角色的状态
public interface RoleBehavior {
    public void Idle();
    public void Moving(parentRole p2);
    public void Attacking(ArrayList<KeyCode> keys,parentRole entity);
    public void Blocking();
    public void HitSun();
    public void etc();
}
